Dear All,
Before going on holidays I'm pleased to release OA 0.99.104, by the way, which is very close to what I would like to see as v1.0

This release was foreseen for September but last two weeks of tests are indicating that it's stable enough to be release know, having many performance improvements, so cannot hide it from you

But who says holidays, says pause in development, but don't worry any emergency will be handled as usual in very short time. For bugs you are welcome to report in Bug Reporting section of forum with as many details as you can provide. You will able to reach me at ogameautomizer (at) gmail [dot] com for OA account issues, accounts transfer or urgent questions.
Link :
http://ogameautomizer.com/BetaVersion/OGameAutomizer.jaror via regulate full package download from the Official Web Site.
Known issues :Fleet Saver : During Farming Bot work the FS might fail, still investigating...
Hunter : rescans unnecessary multiple times the same solar system (Fix will be available in September)
+ opened topics in Bug Reporting section.
OA .10x releases are all about bug fixing and performance improvements, the most noticeable are :
Database Schema v3In .104 you will be asked to delete/backup your old Database, so OA will able to create a new one. The new Database is smaller on the disk and is more speedy, the Database schema has been revisited and almost all queries recreated in order to get a speed boost. Time to time, when nothing it happening in OA, it will try to compress the database, so Database will stay a little as possible, avoiding a slow down over time (
http://forum.ogameautomizer.com/index.php/topic,1267.0.html). Nevertheless, some perturbation might be observed during the compressing (Still have to be fully addressed).
Construction Sim +45% of speed-up (methods revision), Battle Sim +10% of speed-up (XORShiftRNG Random)+ Lazy Browser initialization, Lazy Threads creation (Factories), Recycler optimized, Optimizations in pages parsing
=> less CPU/Memory Usage
FS/Fleet Sender Recalling featureExport to Galaxy ToolsTwo very asked and hopefully useful features.
For sure, I've forgotten something

So here the changes log :
.104 : Database Schema v3, Lazy Browser initialization, Recycler optimized, Optimizations in pages parsing, Fleet recall fix, Builder options selection fix, parsing fixes for OGame 2.2.5/6, Hunter attack fix, fixed parsing spy reports w/ special characters, internal browser lib. updated, languages have been updated
.103 : fix in Hunter(recyclers number check), new algo for choosing the next planet to update, Round ships number for the res. transportation, Ship's Builder fix, Fleet recall fix, Hunter fix (moon/planet parallel attack avoidance), little Threading revision(OA anti-freeze added), Recall fleet fix, fixes for ACS/Destroy fleet movement detection+details, languages have been updated
.102 : fixes for OGame 2.1.4, languages have been updated
.101 : Battle Sim speed = SpeedSim(using Float instead of Double), Lazy Threads creation (Factories), OA Web access fixed, Fleet Sender Recall option fix, added Strong Players avoidance (attack value < -1000), arabic language added, languages have been updated
.100 : fixes for OGame 2.1.x, Hunter fixs (wrong sending), Auto. transport fix (sending by 5.000), Construction Sim +45% of speed-up(methods revision), Battle Sim +10% of speed-up (XORShiftRNG Random), added FS/Fleet Sender Recalling feature, OA exporter for GT 4.7.x fixed, Gui resources alignment issue fixed, more options saved, OGame '408/504 Request Timeout' handled correctly, fixed Hunter 'Do Not Attack' option, Database lib updated, Internal Browser libs updated, languages have been updated
For more performances you are welcome to apply :
http://forum.ogameautomizer.com/index.php/topic,5.0.htmlAs usual your comments and suggestions are welcome, do not hesitate !Best regards and see you in September,
DH