OGame Automizer Development Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome on the OGame Automizer Development/Support Forum

If this is your first visit, be sure to check out the
Detailed Guide : A guide which we are still writing (En)
Guide : For OA Beginners (En)
Guide : For OA Beginners (Fr)

Author Topic: Designer for OA  (Read 925 times)

0 Members and 1 Guest are viewing this topic.

hesi

  • Guest
Designer for OA
« on: December 08, 2009, 02:57:01 PM »

Hi,
i want to say something to OA. :) Its the best Bot i've ever seen. But there something that i hate.
What I most hate is that it is not structured!
And my Idea is, that i want to help you guys to make a good Design that it hase good structure.
Im a designer in my hobby, but i works for a advertising agency. I m designing 3-4 Years.
I have no experience how to create a design for programm but i have many ideas how can looks like and how i would structure it.
If you need me you can send me a pm and we can stay in contact.
I will check up how to make designs for programms!
But first steps that i will do it is to create a Logo!!!
Just PM me and we can stay in contact.
And i m sry for my bad english.
Logged

Devil's Hand

  • Administrator
  • Hero Member
  • *****
  • Offline Offline
  • Posts: 1,244
    • View Profile
Re: Designer for OA
« Reply #1 on: December 08, 2009, 06:03:34 PM »

As you have remarked OA is not very well structured, because 'OA dev team' is working on core features and optimizations and the design is not our best side ;)
Currently we are thinking about 3 things :
1. From : Todo list beginning of 2009 -> now :
...
- add new tab for Buildings (still think about the GUI of this tab...)
...
We are thinking to move all builders (buildings/techs/ships/defs)  and 'resources gathering' feature to a new tab. something like this :
Overview :


Builder :


2. A new feature 'Hunter' is using some of 'Bot' options, like Priority Calculation, the problem is there are no more place in Hunter Tab. Also I don't want to multiply the number of tab.

3. Many icons are missing on Tabs, command like : 'Recycle', 'Simulate', 'Attack' etc. Could be fun to have them. And 2 background images are missing, one for Fleet scheduler and another for Hunter. So if you have some images and icons (16x16) you can submit here, in order to integrate them in OA it takes 1 minute ;)

But any suggestions are welcome.
« Last Edit: April 25, 2010, 12:46:09 PM by Devil's Hand »
Logged

Memnoch

  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
    • View Profile
Re: Designer for OA
« Reply #2 on: January 05, 2010, 05:21:38 AM »

An idea for the ??? spot might be to list the resources at the planets again, and/or the rates they increase.

it might be a little redundant, but it's something people might want to know as they are planning their queues to build stuff.
Logged
 

Page created in 0.12 seconds with 18 queries.