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Author Topic: 0.99.66 CR 1 : Stable and bug-free ?  (Read 858 times)

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Devil's Hand

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0.99.66 CR 1 : Stable and bug-free ?
« on: December 14, 2009, 09:46:41 PM »

I'm pleased to announce OA update .66, many improvements have been made :
.66 : corrections in Planet Names detection on no English unis, corrections in player's activity parsing
.65 : corrections in player's last activity parsing, corrections in evaluation of attack fleet, disabled 0.0 value for priority calculation
.64 : corrections in Scheduled Fleet Sender, corrections in Hunter (Hunter recycles), corrections in return missions detection on no English accounts, correction is bots (concurrent modifications), dynamic session key replacement in browser, automatic OA login change
.63 : corrections in probes sending and evaluation of attack fleet, big optimizations for tables visual updates => less cpu usage
.62 : bug fixes & optimizations, corrections in Hunter, scheduler Gui reintroduced, languages have been updated
.61 : correction in Battle Sim, memory limit increased, 'Disable Maximization of Fleet Slots Usage' added

I've corrected all bugs known by me and bugs reported by you last weeks, if you still observe a wired behavior in OA, please report it. Some additional little options will be introduced in next releases. After that, if it's confirmed that OA is bug-free and stable, I'll start to implement some more complex features.

Thank you all for bug reporting
« Last Edit: December 17, 2009, 04:47:16 PM by Devil's Hand »
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Devil's Hand

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0.99.67
« Reply #1 on: December 21, 2009, 01:36:56 AM »

Update .67 :
- added new options in Hunter and some in Bot&DB


- added buttons in Fleet Sender
- Send to Battle Sim corrected
- fixs in logon function and session key checking
- fixs in database loading, languages have been updated

Pay attention, 'Send a Spy now' is currently a blocking call, means it will freeze GUI until finished.
Player's activity history is currently beta and have to be tested yet.

Best regards,
DH
« Last Edit: December 26, 2009, 10:39:30 AM by Devil's Hand »
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Devil's Hand

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0.99.70
« Reply #2 on: December 26, 2009, 10:44:24 AM »

Update .70
- applied 'plunder algorithm' for calculation of needed transports
- fixed wrong Combat Sim calculation with Shield Domes
- a huge memory leak fixed in Combat Sim
- optimizations in fleet selection

OA is getting better with every update, in this one we have fixed some technical issues and OA become more efficient in farming. Thanks to everyone who has took their time to test and report bugs, continue this way ;)

Wish you Merry Christmas and Happy New Year 2010 !!!
DH
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