OGame Automizer Development Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Get involved : If you really want to help the project, You can

- Help to write a detailed guide for OA

- OA web access (Web Programmer Wanted)

- 3 background images (Builder, Fleet scheduler and Hunter). It could be fun to have them. So if you have some interesting images, you can submit them to ogameautomizer (at) gmail [dot] com , Thanks

- Check buildings/techs/ships/defs translation in your Mather language (OA -> Translation Tab, just after [Ships] tag)

Author Topic: priorité de calcul  (Read 311 times)

0 Members and 1 Guest are viewing this topic.

kelabra

  • Newbie
  • *
  • Offline Offline
  • Posts: 21
    • View Profile
priorité de calcul
« on: May 20, 2010, 02:51:49 AM »

bonjour j'aimerais savoir comment sont fait les calcul? a quoi correspondent les chiffres?



il attaque en priorité quoi les planètes qui on  3 fois plus de cristal? que de métal?
et 2 fois plus de cristal que de deut?

merci de me renseigner sur ce point
Logged

Devil's Hand

  • Administrator
  • Hero Member
  • *****
  • Offline Offline
  • Posts: 1,244
    • View Profile
Re: priorité de calcul
« Reply #1 on: May 22, 2010, 01:16:22 PM »

dans le guide : http://docs.google.com/View?id=dfq87kpr_4dtkq8ddw

Quote
[Attack Priority]
This column displays a number for each planet.  This number is derived from a combination of factors which include the resources available on target planet, the numbers you have selected in [Priority Calculation] and distance to inactive from the attack planet.  This number is a priority of the attack.  The higher this number is, the more the planet fits your requirements for attack.  OA Bot, if left unattended will attack planets assigning priority according to this number.
            Formula to calculate Attack Priority :
                ( Metal Priority * (Target's available metal / 2 - Average Losses / 3) +
                Crystal Priority * (Target's available crystal / 2 - Average Losses / 3) +
                Deuterium Priority * (Target's available deuterium / 2 - deuterium needed in order to send your attack fleet - Average Losses / 3) )
                    / attack fleet one way trip time
Logged

kelabra

  • Newbie
  • *
  • Offline Offline
  • Posts: 21
    • View Profile
Re: priorité de calcul
« Reply #2 on: May 22, 2010, 01:27:18 PM »

merci d'avoir répondu mais ca reste tres flou a mes yeux ^^

pourriez vous faire une exemple de calcul?
Logged
 

Page created in 0.092 seconds with 18 queries.