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Get involved : If you really want to help the project, You can

- Help to write a detailed guide for OA

- OA web access (Web Programmer Wanted)

- 3 background images (Builder, Fleet scheduler and Hunter). It could be fun to have them. So if you have some interesting images, you can submit them to ogameautomizer (at) gmail [dot] com , Thanks

- Check buildings/techs/ships/defs translation in your Mather language (OA -> Translation Tab, just after [Ships] tag)

Author Topic: Getting OA to Run Faster  (Read 2475 times)

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Devil's Hand

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Getting OA to Run Faster
« on: September 12, 2009, 05:53:00 AM »

 If you have performances problems with OA, here some suggestions to get OA run faster :
 1. Delete the folder VisualStyle, then restart OA (about 30Mb less memory usage on Windows Platform)
 2. A 64bit JVM needs roughly 30% more memory compared with a 32 bit JVM, since you need 8 bytes for each reference instead of 4 bytes.
 3. apply to OA a default Java skin (line 2 in skin's options)
 4. run OA in low priority (currently doesn't needed). Edit one of run.bat file to :
start "OA" /min /low /b java.exe -Xms30m -Xmx256m -jar OGameAutomizer.jar startOA
 5. if you don't work with OA, hide it in system tray (double click on system tray icon, or right click on system tray icon and unselect "Show OA"). It saves up to 5x of CPU usage (if a no Java skin is applied).
 6. Disable the integrated browser by replacing OA/libs/swt-3.5.jar with an empty file. (about 80Mb less memory usage on Windows Platform)
 7. Do not enable 'Debugging Mode' during a normal OA usage, as it produces a big number of messages and higher than usual CPU load.
 8. In OA Top Options choose : Database Fast Access and restart OA (be aware that it can corrupt OA database, but OA database can be easily reinited)

Best regards
« Last Edit: July 26, 2011, 12:35:14 AM by Devil's Hand »
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