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Get involved : If you really want to help the project, You can

- Help to write a detailed guide for OA

- OA web access (Web Programmer Wanted)

- 3 background images (Builder, Fleet scheduler and Hunter). It could be fun to have them. So if you have some interesting images, you can submit them to ogameautomizer (at) gmail [dot] com , Thanks

- Check buildings/techs/ships/defs translation in your Mather language (OA -> Translation Tab, just after [Ships] tag)

Author Topic: Future from Ogame Automizer  (Read 1863 times)

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rama111

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Future from Ogame Automizer
« on: June 02, 2010, 06:24:09 PM »

Hi Devil,

can you write us, on what you are working for the Future (for the Ogame Automizer). It would be very intereting  ;)

Cheers Rama
« Last Edit: August 25, 2010, 05:00:47 PM by Devil's Hand »
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Devil's Hand

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Re: Future from Ogame Automizer
« Reply #1 on: June 02, 2010, 06:40:48 PM »

my todo list, done one or two months ago :
Code: [Select]
Short and mid term Todo list :
- Correct build/tech level detection
- Correct/Add a better estimation of target’s resources in the Bot, based on buildings levels
- Add the option ‘from nearest planet’ in Recycler, correct a bug if a planet without RC is selected as source planet
- Optimize Hunter (heavy load), and add Spy Full Range option
- Fix resources gathering (sent from wrong planet, have not yet discovered where it comes from)
- Fix configs loading/saving (the same construction is loaded many times -> infinite list)
- Update SWT/Dj packages for better support of Windows 7 and Mac OS (waiting for SWT millstone : Summer-October)
- Update skins package (to Substance 6.0 final build)
- Find out what is the problem with CORBA connection problem, when fixed => add Messaging system and espionage reports/galaxy scans sharing between alliance members
- Redefine fast and optimized attacks in the Bot

Long term Todo list :
- Publish OA Server version (without GUI, so OA could be run on a headless Server)
- Provide an API and implement plugs-in support (XML for configs management)
- Provide a Web Access to OA, define available CORBA interfaces

+ correct all reported bugs
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Neverland

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Re: Future from Ogame Automizer
« Reply #2 on: June 06, 2010, 08:01:00 PM »

hmm the FS needs more option this is important.. to save on debri.. or to save from moon to plani or plani moon..
important for save on scan..
also important would be a complete language implementation with shortcuts ..
For example: sc = small cargo .. in german gt = großer Transporter

and more options on the fleetsender..
for example: when i set two fleets in the long-order have, always will be only the top sent instead it should improve the transfer processed from top to bottom..

and more^^ more filter options in the database..

more timing options to set it individually for each order to simulate more humanity.

i have many many things to make your todo list big ;)
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Devil's Hand

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Re: Future from Ogame Automizer
« Reply #3 on: August 25, 2010, 05:12:16 PM »

My current todo list (2010-08-25) for incoming months. I don't really like to disclose this kind of thing, but here it is :

Code: [Select]
Short and mid term Todo list :
- Correct build/tech level detection
- Correct/Add a better estimation of target’s resources in the Bot, based on buildings levels
- Add the option ‘from nearest planet’ in Recycler, correct a bug if a planet without RC is selected as source planet
- Fix resources gathering (sent from wrong planet, have not yet discovered where it comes from, to me it seems to be a configuration problem)
- Fix configs loading/saving (the same construction is loaded many times -> infinite list)
- Update skins package (to Substance 6.0 final build) -> OA will only compatible with JRE 1.6 (could be a problem for MAC users (about 1% of OA users))
- Debug JacORB CORBA bidir connection (after connection reset, the Server side calls the bad port number), when fixed => add Messaging system and espionage reports/galaxy scans sharing between alliance members
- Redefine fast and optimized attacks in the Bot
- Add the Fleet in movement detection, and then update FS
- Add ingame messages management (save all received messages locally)
- Rebuild some tooltips
- Add Soft/Strict parsing option switch (for Japanese it’s needed the Strict method)
- Add more user friendly options to Fleet Sender
- Add disable option for Ships Builder

Payment system, OA Account :
- Add OA account transfer (cost would be one week of OA usage time by transfer in order to avoid ping pong transfers)
- Add a notification of Multi (linked to the same email address), in order to avoid bans of noobs  for multi
- Add more information on the payment page (only one account is getting activated by one payment, OA can be used anywhere etc.)
- Update terms of the license
- Update the email send after the payment, add the license agreement
- Add Moneybookes payment method

Long term Todo list :
- Publish OA Server version (without GUI, so OA could be run on a headless Server)
- Provide an API and implement plugs-in support (XML for configs management)
- Provide a Web Access to OA, define available CORBA interfaces

+ correct reported bugs
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Devil's Hand

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Re: Future from Ogame Automizer
« Reply #4 on: May 15, 2011, 07:56:14 PM »

From my Long term Todo list :
-   Publish OA Server version (without GUI, so OA could be run on a headless Server)
-   Provide an API and implement plugs-in support (XML for configs management)
-   Provide a Web Access to OA, define available CORBA interfaces

The first one is only needed for Server owner (from 2-5% OA users), seems to much efforts for so little impact.
The second one, an API, after investigation, it requires much work to get it really useful, considering that OA users increase is very low (about 2-3% yearly with big fluctuations), seems useless as extension... I'm not the Facebook ;)
The third one, currently finished the study: GWT will be used as Browser - Server framework and CORBA for OA Server - OA Client communication. When the time would be available it will be done.

Regards,
DH
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GFx

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Re: Future from Ogame Automizer
« Reply #5 on: August 11, 2011, 04:52:04 PM »

seem´s good
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banthex

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Re: Future from Ogame Automizer
« Reply #6 on: October 07, 2011, 01:23:25 AM »

Would a Donation help you to release a server version for linux without gui and editable over a webbrowser? I'm very interrested in it :D.
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0wn3d

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Re: Future from Ogame Automizer
« Reply #7 on: December 16, 2011, 03:03:21 PM »

Would a Donation help you to release a server version for linux without gui and editable over a webbrowser? I'm very interrested in it :D.

I would donate too for this feature! Would be really cool! (Right now I run it from a linux server but have to control it through vnc which isn't the best thing!)
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0wn3d

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Re: Future from Ogame Automizer
« Reply #8 on: January 29, 2012, 08:11:34 PM »

I have a quick request if possible:
on my universe, when being attacked, we simply send a message to each other saying "I'm online" and then the attacker retreats the fleet. Can you make the oa send a message to the attacker, randomly selecting a phrase from a list?
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