As usual I'm pleased to announce OA update .93, many improvements have been made since .87
- Fully revisited/optimized Construction Sim, the speed increased up to 10x
- added Builder Tab
- hardcoded avoid tiny inactive targets
- Some additional options in Hunter
- added icons (thanks to AqueRUS, who have provided some icons and forum's logo)
- added the Expedition from a Random Solar System (suggested by Vammpi)
How to :

Changes log :
.93 : added the Expedition from a Random Solar System, hardcoded avoid tiny inactive targets, fix in configs loading, BusyBox corrected, Stop job handler corrected, fix in Fleet Sender when speed != 100, optimization of Auto transport, languages have been updated
.92 : fix in galaxy page parsing, fix in http proxy connector, fix in Auto transport, fix in Fleet Saver
.91 : Fleet Slots limit detection fixed for an incoming OGame version, fixs for espionage report parsing, added upper limit 3590 to planet update, fix in Auto transport, corrections in Resources Gathering, fix in planets detection, Construction Sim speed increased up to 2x, fix in Fleet Saver, added several icons, languages have been updated
.90 : Construction Sim speed increased up to 4x, Fleet Saver corrected, fixs in Hunter, Ships/Defs Builder limit updated to 999.999, added several icons, languages have been updated
.89 : added Builder Tab, added "Select & Spy" option to Enemies selector, Reduced Overall memory usage by tuning DB and VM start up params, languages have been updated
.88 : fix in FS (Save only on no attacked planet), added SSL and cookie management in OGame Web Access, added max deuterium usage for any fleet sent by Bot&Hunter, reduced CPU usage (Hunter & Overview), languages have been updated
.87 : Optimized Construction Sim (priority to Robotic Factory/Nanites if too much resources are available), GUI Tables fixs, fix in connection handler, fixs in server back end and in client's reconnection, corrections in database, languages have been updated
Once again, thank you all for bug reporting, continue that way

Best regards,
Andrew K.