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Author Topic: calculating win/lose when attacked  (Read 278 times)

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Tofuwur

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calculating win/lose when attacked
« on: July 01, 2010, 12:09:20 PM »

I know that this has been requested as new feature many times, so I do not post it again. But I had the idea to show DH the priority of this when many users answer to this thread.

So if you also think that it should be implemented as fast as possible, that fleet of attacker is analysed on win or lose, then please answer to this thread!
I notice that many users try to detect if someone is using a bot with sending a small amount of probes as attack on 10% speed. OA currently does save the fleet which is a clear sign that account is using a bot.

Actually this turns one of the main features of OA to useless. I fully understand that fleet saver function should not be a possibility to play OGame without taking any care of the acccount manually.
But the main reason for me to use OA is that it should take care of the fleet when it returned from save fly and I couldn't return to home at time I've planned to.


Hope that this topic will receive lot of attention, DH does not respond to feature requests and does not priorise the attack calculation.
In the meantime: activate email/sms notification on attacks and set fleet save timer low, to be able to check the attacking fleet by yourself.
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Goffman

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Re: calculating win/lose when attacked
« Reply #1 on: July 01, 2010, 01:10:23 PM »

thinking the same!

i would apprecciate :)
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