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Author Topic: Fleet Sender - Time bug ??  (Read 180 times)

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Memnoch

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Fleet Sender - Time bug ??
« on: August 24, 2010, 08:23:51 PM »

I been playing with the Fleet Sender today, and think I just noticed a bug.

In the picture below, my fleet will take 1 hour 6 minutes and 41 seconds to reach the destination planet. If you look at the task set, you'll see the start time and destination time... with the destination time only being 1 hour and 1 minute different from the start time. It's 5 minutes and 41 seconds off.

SpeedSim correlates with the 1 hr 6m 41s time, so it seems the task scheduler is a little off.



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Devil's Hand

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Re: Fleet Sender - Time bug ??
« Reply #1 on: August 24, 2010, 09:05:53 PM »

1 hour and 1 minute is a default time window for the scheduler to send the fleet
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Memnoch

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Re: Fleet Sender - Time bug ??
« Reply #2 on: August 24, 2010, 09:11:06 PM »

1 hour and 1 minute is a default time window for the scheduler to send the fleet

Does that mean it will send the fleet at any time in that 1 hour and 1 minute window?

If so, that Kinda sucks if you have timed recyclers you sent out ahead of time, and don't want to start the attack at a reduced speed so it gets there just before the recyclers do. Oh well. Guess I'll just have to do it manually then.
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