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Author Topic: Save FleetSave  (Read 759 times)

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framatos

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Save FleetSave
« on: October 25, 2009, 07:30:30 PM »

Detect atackt fleet next to our fleet.
exemple:

I'm arraving at 05:07:45 and the atacker arrive 05:07:50 if it happen cancel the feelt if it could be canceled like deployment missions.

tks. :D
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Devil's Hand

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Re: Save FleetSave
« Reply #1 on: October 26, 2009, 07:52:44 PM »

yes, it's in air.
Currently OA (.52) makes 3 requests (delay between requests is about 3-5 secs) to get main page + events + fleets in movement. So, there is a difference between what OA shows and what is shown in Browser.
Currently I've boosted OA (.53), so it takes less then 1 second (like your browser) to get all information.

When you are attacked and a fleet arrives OA updates the fleet movements after 0.5-1 second + refresh time 0.5 second
If the enemy fleet arrives within 60 seconds, a boost mode in activated, means no delay between request : refresh time 0.5 second in order to detect the fleet and to start FS

Total : 2 seconds + make about 20 requests in boost mode (depends on connection : about 1-2 seconds) = 3-4 seconds to FS in case of ninja

P.S but it's only the theory, have to be tested in practice...
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framatos

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Re: Save FleetSave
« Reply #2 on: October 27, 2009, 01:02:37 PM »

and if it's a a DEPLYMENT mission it can return it ? (e.g. attack fleet arrives 2s after our fleet so the bot cancel it and it returns home.. :P)
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